![]() It’s a great change in pace to have some objectives once in a while. I actually like these little missions thrown in as they really don’t get in the way all that much. I thought this would just be another survival/hunting game where they toss you out into the wild, teach you some things, and send you on your way. I was also surprised to find a loose story that our created character finds themself in. One thing that I wasn’t sure what to think of with Open Country was the fact that it had missions at all. The worst things I encountered within the game came from its mission structuring and its vehicles, so this was nothing. Another side note about the animals themselves there are a bunch of different bugs that I encountered throughout my playthrough.Īnimals would get stuck on foliage and rocks a bunch of the time but the weirdest thing I noticed was animals multiplying on-screen as I’d shoot at them. I would’ve liked to see a more realistic approach as opposed to the arcade-like style presented. You can shoot an animal almost anywhere and they seem to die instantly. Aiming and firing is nice but the areas in which you should hit an animal feel left by the weigh-side. While I like the gunplay in hunting, I would’ve enjoyed seeing more technique in it. Even though these are environments that you’re the sole person in, they still manage to feel like they have life in them. The areas located within the game are sprawling with various crafting materials to find, animals to hunt, and adventures that you’ll organically find yourself on. Movement isn’t stiff, hunting is smooth, and crafting is very user-friendly. As far as the gameplay goes, the core mechanics of Open Country are very nice.
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